Electronic Arts nos remite las primeras imágenes del modo multijugador del esperadísimo Brutal Legend. Pulsand “leer más” tenéis algunas de sus características (eso si, en ingles) y también podéis leer nuestro avance.
BRÜTAL LEGEND MULTIPLAYER
UNITS AND DESCRIPTIONS
The mighty Headbangers of Ironheade are both the group’s namesake and its soul.
Basic melee infantry, upgradeable.
Headbangers gather around Eddie in a circular mosh pit. Most small infantry that approach will be knocked back and suffer moderate damage.
Armed with the highly flammable husks of the wild Razorfire Boar, the Razor Girls bring ranged death to Ironheade’s enemies.
Basic ranged infantry, upgradeable.
A Razor Girl hops onto Eddie’s shoulders, allowing him to select targets for an enhanced-damage attack.
The stealthy Roadies are capable of producing feedback sufficient to bring down even the largest structure.
Melee infantry, building-destroyer. Stealth specialist, hidden from enemies unless in close quarters.
Ridable infantry. Eddie jumps atop one of the speaker stacks, getting all the benefits of his fellow Roadies’ stealth. He’s then able to create a feedback blast with knockback.
A proud warrior-class, the Bouncers make up in strength and determination what they lack in intelligence, patience, and basic social skills. Some say their cast-iron battle fists hide impossibly delicate, carefully-manicured hands.
Large melee infantry, vehicle-killer.
Eddie picks up the Bouncer and drops him, doing area damage and knocking back small infantry.
Based on the General Lionwhyte’s legendary defensive installation in the Cleave of the Impaler, these ranged vehicles are both powerful and versatile.
Drivable vehicle. Eddie can aim and fire the Headsplitter’s weapon, doing higher than normal damage.
Tamed only by the gentle touch of the Zaulia, Metal Beasts are a vicious foe in battle against infantry.
Large short-range infantry, melee infantry-killer.
Ridable infantry. Eddie can aim and fire the Beast’s potent breath weapon.
Led by Kill Master, the reclusive Thunderhog riders are less focused on doing damage than they are on healing it.
Support vehicle, upgradeable. Soothing bass jams heal nearby infantry. Effect does not stack with additional Thunderhogs.
Drivable vehicle. Eddie can take the bass guitar and produce a massive sonic blast, temporarily stunning nearby infantry and vehicles.
The ultimate portable stage, when it’s time to take the metal to your enemies’ front door.
Massive ranged assault and support vehicle. Pyro mortars rain death upon enemies from afar while portable speaker stacks motivate nearby troops, raising their damage output. Oh, and there’s also the front-mounted crusher.
Drivable vehicle. Eddie plays the Bladehenge solo, summoning the Blade of the Metal Gods upon his enemies.
A clan of outlaw humans, the Fire Barons strive to live only for the next battle, or the next bottle. Or both, that would be fine.
Fast vehicle, melee-killer.
Drivable vehicle. Eddie lays down a trail of flaming booze, limiting the movement of enemies.
THE DROWNING DOOM
These lowly Drowning Doom initiates are relatively weak on their own, but tend to gather in crowds, where they can work together to overcome opponents and more easily express their individuality.
Ophelia falls into a Grave Digger’s hole and is able to travel beneath the ground; when the time is right, she can burst forth, producing a large explosion.
Brides walk the land cloaked in sorrow, searching for love â€” the only thing they ever wanted during their lives. Or maybe they’re zombies who think they look good in wedding dresses. Either way, BE AFRAID.
Support infantry, upgradeable. Localized storm slows enemy movement and attack rate. Effect stacks with multiple Brides.
Ophelia dances with her Bride and summons forth lightning strikes upon enemy targets.
Is Ratgut the master and his rats the minions, or he in fact a prisoner of these ravenous vermin? The truth may be told some day… but not today.
Short-range infantry, melee infantry-killer.
Ridable infantry. Ophelia jumps into Ratgut’s spacious stomach; from that location’s relative safety, she can control her host’s disease-ridden friends and focus their attacks on specific groups of enemies.
Mysterious phantoms who refused to let go of life, Organists revel in spreading dread to all in earshot.
Support vehicle. Pipe organ music intimidates foes, causing them to do less damage. Effect stacks with multiple Organists.
Drivable vehicle. Ophelia takes control of the Organist and is able to use him to latch onto enemy units, controlling them manually like a puppet-master.
The ghastly Lightning Rod drivers are being slowly executed even while they fight for the cause of the Drowning Doom.
Ridable vehicle. Ophelia can aim and fire the Lightning Rod’s weapon. The weapon also can be charged up by holding the Fire button, allowing the bolt of electricity to jump across multiple targets; the longer the charge, the more targets are affected, up to a maximum of eight.
These haunting baby carriages seem to carry an infinite number of ferocious dolls, who are capable of tearing a vehicle to shreds in a matter of seconds.
Small ranged vehicle, anti-vehicle specialist.
Ophelia leaps into the Brood’s void and is able to drive it like a vehicle. When the attack is initiated, the Brood will charge forward and explode, raining cuddly flaming death upon everything in the vicinity.
An enigma. Who’s in there? What does he want? What sort of life did he lead, that his decaying corpse would be capable of wreaking such havoc on the living? These are all excellent questions.
Support vehicle. Noxious ash weakens enemies and causes them to take more damage from attacks. Particularly effective against buildings.
Drivable vehicle. Ophelia hurls funeral urns onto the battlefield. The explosion does damage over time to enemies and slowly heals friendly infantry.
Tree Back is a creature of few words, and prefers to let his crows speak for him.
Massive ranged infantry.
Ridable infantry. Ophelia summons Tree Back forth from the ground and sits in his tree as he lumbers across the battlefield. Tree Back has a powerful melee attack, and his crows continue to attack while his Double Team is active.
These maidens washed their hair in the Sea of Black Tears to give it supernatural luster, strength, and life. Little did they know that after their deaths, their hair would dig it’s way out of the grave, and pull their heads along with it. A fearsome foe when attacking from afar.
Ophelia tosses the Frightwig onto an enemy unit, forcing it to attack its allies. Frightwigs take a portion of the damage directed at the unit to which they’re attached.
Death; Mors Mortis; La Petite Mort; he has many names, but the legendary soul-collector and noted equestrian is here, and he’s ready to rock.
Fast infantry, melee infantry killer.
Ridable infantry. The Reaper produces an aura of Fear, sending enemy infantry running. Then Ophelia can take the Reaper’s scythe and target specific enemies.
THE TAINTED COIL
Leather-clad scissor-headed maidens of pain.
Basic melee infantry. Super and Ultra versions available.
Doviculus can take hold of a Soul Kisser and hurl her at an enemy. She’ll explode on contact, dealing heavy damage to any target. Regrettably, the Soul Kisser’s life is lost, but her heroic sacrifice will make her legend for generations to come.
The Skull Raker may have the mind of a demented infant, but he’s got the body of a much larger, even more demented infant.
Large general-purpose infantry, effective at short or medium range. Super version available.
Ridable infantry. Doviculus uses his staff to strike the Skull Raker’s head directly into enemies.
The Dominatrices’ love for their Slave is almost as potent as their hatred of Doviculus’ enemies. However, in the end, both are treated similarly.
Basic ranged infantry. Super and Ultra versions available.
Doviculus jumps atop the Slave and is able to manually throw spears at a target.
Coil flesh-farm specialists take a core of sharp, disease-ridden medical waste and grow a helpless creature around it, informally named the “Agony Ball”. When hurled at the Coil’s foes, the Ball explodes and rains years of accumulated suffering upon its target.
Ranged vehicle, infantry-killer. Super version available.
Drivable vehicle. Doviculus can aim, fire, and roll the Agony Ball, and trigger its detonation.
The Heart Cutter’s sacrificial hearts are selected for muscle mass, blood flow, and ripeness. Originally human victims were used, but the Druids (who are otherwise unrelentingly vicious) proved more squeamish than Doviculus had expected.
Ranged vehicle, anti-vehicle specialist.
Drivable vehicle. The Druid stabs Doviculus himself in the heart, producing an array of deadly blades at the targeted location.
The Screamwagon provides support and motivation to Coil forces.
Support vehicle. Super version available. Cycles between three buffs for nearby allies: Reduction of damage taken, increase in damage done, and accelerated growth when summoning new squads. Duplicate buffs don’t stack, but Screamwagons set to different buffs will work normally.
Drivable vehicle. The wagon sprouts deadly frontal spikes, and the active buff can be cycled.
Lithe, elegant, and deadly, the Battle Nun is the most common of the Coil’s prestigious Hierarchy class.
Melee infantry, hierarchy unit. Super and Ultra versions available. Slowly heals nearby minions and quickly regenerates her own health when surrounded by minions.
Doviculus must hold an audience with Battle Nuns to produce Tier 1 squads.
The noble Warfathers represent the elite of the Coil’s hierarchy class. By reading prayers from their Unholy Tomes, they unleash powerful ranged attacks on enemies.
Ranged infantry, hierarchy unit. Super version available. Slowly heals nearby minions and quickly regenerates his own health when surrounded by minions.
Doviculus must hold an audience with Warfathers to produce Tier 2 squads.
The Overblesser is the singular leader of the Coil’s hierarchy class. He strides righteously across the battlefield and passes fiery judgment upon his foes from atop a ghastly four-legged altar.
Ranged infantry, hierarchy unit. Slowly heals nearby minions and quickly regenerates his own health when surrounded by minions.
Doviculus must hold an audience with the Overblesser to produce Tier 3 squads.
The Hate Cage is really two distinct creatures – the gigantic (if mindless) legs and the caged demon, who is nothing more than a twisted lump of pure, unfiltered hate.
Massive ranged infantry. Caged demon spits liquid hate at enemies. Any foes standing near the cage will also be soaked in hate, causing them to take more damage from attacks.
Ridable infantry. The Cage has a powerful stomp attack.
Prior to battle, the loathsome Bleeding Death is stuffed violently into its ballistic iron maiden. When the maiden is fired by the Coil’s Pain Cannon and the Bleeding Death is finally unleashed upon the battlefield, it brings with it complete destruction. Mortally perforated by its prison, the creature slowly bleeds to death, even while bringing destruction to its foes.
Massive melee infantry. Refuses to follow orders.
Only summonable by guitar solo, Lord Doviculus’ unruly hellions are impractical under most battle conditions. However, on occasion, their unique demeanor and deadly blood-draining tick attack is a perfect fit for a specific tactical situation.
Fast vehicle, melee infantry-killers. Only summonable via guitar solo.
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